INTERNATIONAL GAMERS AWARDS ANNOUNCES THE 2003 FINALISTS & WINNERS

The International Gamers Awards is extremely proud and excited to announce the finalists and recipients for the 2003 IGA, a set of awards which recognizes outstanding strategy board games in three categories. 

The International Gamers Awards is extremely proud and excited to announce the nominees and recipients for the 2003 IGA (General Strategy category), a set of awards which recognizes outstanding strategy board games in two categories. 

This year's recipients are:

1)  General Strategy, Multi-Player category:  Age of Steam. 

Simply an outstanding game.  British designer Martin Wallace has merged elements of various train games � including his own Lancashire Rails � into a game rich with tough choices and tight finances.  Superior play is required as the system is rather unforgiving, but for a gamer who desires a challenging, thought-provoking experience, he need look no further.  This is The game is released by Warfrog and Winsome Games and is the first IGA for Wallace.

2)  General Strategy, 2-Player category:  Lord of the Rings: The Confrontation. 

Some have called this a Stratego variant, but there are numerous clever twists in this gem from prolific game designer Reiner Knizia. Set in J.R.R. Tolkein's world of Middle Earth, the fellowship is charged with the task of destroying the one Ring, while the evil forces of Sauron are aligned against them. Each piece has a special power and so the interaction of characters creates tricky puzzles for the players to work through. The opposing sides also have different cards and objectives which add variety to this game of outguessing your opponent.  The game is released in the United States by Fantasy Flight Games and is their first IGA recipient.  In Europe, the game is released by Kosmos and 999 Games.

* For the details of the voting, scroll down to the bottom, below the list of the finalists.

The International Gamers Awards was created to recognize outstanding games and designers, as well as the companies that publish them.  The awards are truly international in scope, with committee members representing countries throughout the world.  The goal of the IGA is to select games that are truly the �best of the best�, helping lead to greater exposure for these wonderful games and help spread the word of the "wonderful world of gaming" on a global scale.

 
* In order for a game to be eligible for the General Strategy category, a game must have been released on or after July 1st of the previous year and no later than June 30th of the current year. 
 

 

General Strategy Games, Multi-Player

(EDITOR�S NOTE:  Special thanks to Greg Aleknevicus, Ronald Hoekstra, Frank Schulte-Kulkmann & Greg Schloesser for the game descriptions and  FUNAGAIN GAMES for use of the pictures)

ABENTEUER MENSCHEIT
(SETTLERS OF THE
STONE AGE)


Klaus Teuber
Kosmos & Mayfair Games

The Settlers of Catan becomes the human adventure in this game. Players start in Africa but must spread throughout the globe, advancing their tribe as they go. There are many paths to victory in this Klaus Teuber title.

AD ACTA

Andrea Meyer
Bewitched Games

Bureacrats toil away the hours working on files and pushing their work onto other co-workers.  Doesn't sound terribly exciting, but it is!  Ad Acta requires precision timing and involves good natured role-playing.  Who new trapped in a bureacracy could be so much fun?

 

AGE OF STEAM

Martin Wallace
Warfrog / Winsome Games

Simply outstanding.  Martin Wallace has merged elements of various train games � including his own Lancashire Rails � into a game rich with tough choices and tight finances.  Superior play is required as the system is rather unforgiving, but for a gamer who desires a challenging, thought-provoking experience, he need look no further. 

 

ALHAMBRA

Dirk Henn
Queen Games

This re-vamped version of Stimmt So adds an intriguing "city building" element that adds even more spice and choices to an already very good game.  Rich rewards go to the player who can best manage the types of structures he acquires and builds the most secure complex.

 

AMUN-RE

Reiner Knizia
Hans im Gl�ck & Rio Grande Games

At last, another �meaty� Reiner Knizia title.  Amun-Re marks this return and is a fine game filled with tense auctions and interesting choices. all set in the ancient lands of the pharaohs.  Players must balance finite resources to employ profitable farmers, build lasting pyramids and keep the gods appeased.  The total is certainly a a fine piece of work.

COLORETTO

Michael Schacht
Abacus Spiele

The strategies in this game are like the colors of the chamelions you are trying to collect:  ever-changing.  Try to collect different colored chamelions, but get too many colors and you're sunk!

DOMAINE

Klaus Teuber
Kosmos & Mayfair Games

Although touted as a simplified version of the author's original design L�wenherz, Domaine is every bit as tense and exciting to play.  The challenge is to enclose and expand your realms, capturing the most prized territory as you do so.  The choices are very agonizing and each play has significant ramifications, especially in light of the quick 1-hour playing time. 
 

EDEL, STEIN & REICH

Reinhard Staupe
Alea

Another re-working of a previously released game � this time the game being Basari.  Gone are the board and dice rolling.  They have been replaced by several decks of cards and more bidding options.  Plus, the game now accommodates up to five players, which makes it even more accessible.  Although the central mechanism is the same, the game has a decadently different feel to it ... and it is every bit as good as the original.

EISZEIT
(MAMMOTH HUNTERS)


Alan Moon & Aaron Weissblum
Alea & Rio Grande Games

Early man struggles for survival in the face of limited resources and the ever-encroaching Ice Age.  Gaining income comes at the expense of benefitting your opponents, while benefitting your own situation costs precious funds.  Balancing these two factors and proper timing are critical in the face of a rapidly changing board situation.

 

MAGNA GRECIA

Leo Colovini & Michael Schacht
Clementoni

By building roads and turning villages into cities the players boost the traderoutes. They try to maximize the profits of their marketplaces, while also turning their focus on the oracles. Carefully choosing between the limited actions is the key in winning this game.

MARE NOSTRUM

Serge Laget
Euro Games

Five rival civilizations vie for dominance of the mediterranean, who will emerge victorious? Each has a particular
advantage and so knowing whether to concentrate on trade or combat will
often spell the difference.

NEW ENGLAND

Alan Moon & Aaron Weissblum
Gold Sieber and Uber Play

Development in the new American colony. Some interesting new mechanics in this one, should you bid high to go first in a round or
bid low so that you get things cheaply?

PARIS PARIS

Michael Schacht
Abacus Spiele & Rio Grande Games

Scrambling for the best locations on the tour bus routes of Paris can be tough, especially if subsequent shop owners kick you out of your favorite spot! This Michael Schacht game has some tough decisions for the players, deciding not only what to choose for themselves but what to leave for others.


General Strategy Games, 2-Player

AVALON

Leo Colovini
Kosmos & Rio Grande Games

Players are whisked back in time to the
England in the Middle-Ages. Each send their knights and sorceresses
to conquer the mystic land of Avalon in order to gain control of the whole
Kingdom. A good choice of various actions and clever placement of these characters is essential.  The winner is the
first player who has conquered landscapes worth a set total, and the way to
victory will be found by making best use of the clever set of unique rules which
form the basis of this little gaming gem.

BALLOON CUP

Stephen Glenn
Kosmos & Rio Grande Games

High or low? That's the question you'll ask yourself over and over in this game from new designer Stephen Glenn. You want to play high cards in the mountains and low cards in valleys but since you can also play cards for your opponent it's always a struggle deciding which is best.

HIVE

John Yianni
Gen Four Two Games

Large wooden hexes are at the heart of this bug ridden game from
Gen Four Two. There's no board but players must place their pieces so
that they're connected to the growing "hive". How these pieces move
depends on whether they're spiders, grasshoppers, beetles or ants.
Whoever surrounds the opposing queen first, wins the game.

LORD OF THE RINGS - THE CONFRONTATION

Reiner Knizia
Fantasy Flight Games, Kosmos & 999 Games

Some have called this a Stratego
variant, but there are several clever twists in this Reiner Knizia gem.
Each piece has a special power and so the interaction of characters
creates tricky puzzles for the players to work through. The opposing
sides also have different cards and objectives which add variety to this
game of outguessing your opponent.

ODIN'S RAVENS

Thorsten Gimmler
Kosmos & Rio Grande Games

What at first appears to be a simple race game becomes much more complicated when the terrain is constantly changing. Planning
an efficient route is important, but knowing when to have Odin change the
very landscape can mean the difference between victory and defeat.

STREET SOCCER

Corne van Moorsel
Cwali

Soccer, played five a side street-style. A die determines how far you can move, but the victory will usually go to the player that is best able to position his players. Fast and furious with
quick reversals of fortune, just like the real game.


 2003 IGA VOTING RESULTS

(EDITOR'S NOTE:  Special thanks to Stuart Dagger for tabulating the results and supplying the details)

Multi-player category

Voters: 17
Count of First Preferences:
Amun-Re 7,  Age of Steam 6,  Alhambra 2
Magna Grecia and New England 1 each.

Magna Grecia goes out first and its vote switches to Age of Steam.
New England goes next and again the switch is to Age of Steam.
Then Alhambra is eliminated and its votes go one to each of the
remaining contenders.

Final Score:   Age of Steam 9,  Amun-Re 8.

Age of Steam is the winner.

2-player category

Voters: 15
Count of First Preferences:
Odin's Ravens, Lord of the Rings -- The Confrontation   4 each,
Hive 3,  Avalon 2,  Balloon Cup, Street Soccer  1 each.

Street Soccer is the first to go and the vote switches to Hive.
Then it is Balloon Cup and this time the vote goes to Odin.
Next Avalon is eliminated and its votes go 1 to Odin and 1 to LotR.
The scores are now:  Odin 6; LotR 5; Hive 4.
No game yet has an overall majority and so Hive drops out.  All
four of its votes go to LotR.

Final Score:  LotR  9;  Odin 6.

The winner is Lord of the Rings -- The Confrontation.